Combat Hybrid
The COMBAT bonuses — fighting without ever dropping out of your run.
Combat bonuses only pay out if you engage, evade or kill while still moving. Stopping to fight scores nothing; the whole category exists to make a fight part of the route instead of a break in it.
They use category: COMBAT in bonuses.yml.
+CLOSE QUARTERS — 300 pts
close_quarters — wall jump off a surface right next to a hostile mob.
| Field | Default | Meaning |
|---|---|---|
mob_radius | 2.0 | How close a hostile mob has to be to the wall, in blocks. |
+SWEEP THE LEG — 350 pts
sweep_the_leg — knock back or damage a mob by sliding straight into it. No
thresholds; it fires on the tackle itself.
+DISRESPECT — 400 pts
disrespect — punch a mob with an empty hand while sliding or clinging.
| Field | Default | Meaning |
|---|---|---|
tackle_guard_window_ticks | 4 | Hits landed this soon after a slide tackle are ignored, so the tackle itself can't count as the punch. |
+EMERGENCY MEETING — 400 pts
emergency_meeting — drop out of a wall cling or a
roll into the middle of a pack of mobs.
| Field | Default | Meaning |
|---|---|---|
mob_radius | 3.0 | How far around your landing point mobs are counted, in blocks. |
min_mobs | 3 | How many have to be in that radius. |
+CRITICAL DROP — 400 pts
critical_drop — land a critical melee hit right after releasing a
wall cling.
| Field | Default | Meaning |
|---|---|---|
window_ticks | 20 | How long after letting go of the wall the hit still counts. |
+SPLATTERED — 450 pts
splattered — crush a mob with a roll. No thresholds; it fires on the crush
itself.
+BIG SHOT — 500 pts
big_shot — land a bow shot while sliding. No thresholds; it fires on the
hit itself.
+HIT & RUN — 500 pts
hit_and_run — kill an enemy with a tic tac.
| Field | Default | Meaning |
|---|---|---|
window_ticks | 20 | How long after the tic tac the kill still counts. |
+FROM ABOVE — 500 pts
from_above — kill an enemy while dropping out of a climb vault.
| Field | Default | Meaning |
|---|---|---|
window_ticks | 20 | How long after the vault the kill still counts. |
+FLYBY — 600 pts
flyby — kill something mid wall run. No thresholds; it fires on the kill
itself.
+BLUE HEART — 650 pts
blue_heart — tic tac to reverse your horizontal direction and dodge an
incoming projectile.
| Field | Default | Meaning |
|---|---|---|
opposite_direction_threshold | -0.3 | How sharp the reversal has to be, as a dot product of your direction before and after. More negative = a harder turn is required. |
+NEO — 700 pts
neo — dodge or slide under several projectiles in quick succession.
| Field | Default | Meaning |
|---|---|---|
required_dodges | 3 | How many projectiles you have to evade. |
window_millis | 10000 | How long you have to evade them all. |
slide_poll_interval_ticks | 4 | How often a slide is checked against nearby projectiles. |