ISeal Wiki
Style System

Combat Hybrid

The COMBAT bonuses — fighting without ever dropping out of your run.

Combat bonuses only pay out if you engage, evade or kill while still moving. Stopping to fight scores nothing; the whole category exists to make a fight part of the route instead of a break in it.

They use category: COMBAT in bonuses.yml.

+CLOSE QUARTERS — 300 pts

close_quarters — wall jump off a surface right next to a hostile mob.

FieldDefaultMeaning
mob_radius2.0How close a hostile mob has to be to the wall, in blocks.

+SWEEP THE LEG — 350 pts

sweep_the_leg — knock back or damage a mob by sliding straight into it. No thresholds; it fires on the tackle itself.

+DISRESPECT — 400 pts

disrespect — punch a mob with an empty hand while sliding or clinging.

FieldDefaultMeaning
tackle_guard_window_ticks4Hits landed this soon after a slide tackle are ignored, so the tackle itself can't count as the punch.

+EMERGENCY MEETING — 400 pts

emergency_meeting — drop out of a wall cling or a roll into the middle of a pack of mobs.

FieldDefaultMeaning
mob_radius3.0How far around your landing point mobs are counted, in blocks.
min_mobs3How many have to be in that radius.

+CRITICAL DROP — 400 pts

critical_drop — land a critical melee hit right after releasing a wall cling.

FieldDefaultMeaning
window_ticks20How long after letting go of the wall the hit still counts.

+SPLATTERED — 450 pts

splattered — crush a mob with a roll. No thresholds; it fires on the crush itself.

+BIG SHOT — 500 pts

big_shot — land a bow shot while sliding. No thresholds; it fires on the hit itself.

+HIT & RUN — 500 pts

hit_and_run — kill an enemy with a tic tac.

FieldDefaultMeaning
window_ticks20How long after the tic tac the kill still counts.

+FROM ABOVE — 500 pts

from_above — kill an enemy while dropping out of a climb vault.

FieldDefaultMeaning
window_ticks20How long after the vault the kill still counts.

+FLYBY — 600 pts

flyby — kill something mid wall run. No thresholds; it fires on the kill itself.

+BLUE HEART — 650 pts

blue_heart — tic tac to reverse your horizontal direction and dodge an incoming projectile.

FieldDefaultMeaning
opposite_direction_threshold-0.3How sharp the reversal has to be, as a dot product of your direction before and after. More negative = a harder turn is required.

+NEO — 700 pts

neo — dodge or slide under several projectiles in quick succession.

FieldDefaultMeaning
required_dodges3How many projectiles you have to evade.
window_millis10000How long you have to evade them all.
slide_poll_interval_ticks4How often a slide is checked against nearby projectiles.

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