ISeal Wiki
Moves

Wall Cling

Grab and hang on a wall, then leap off when you're ready.

The Wall Cling lets you grab a wall and hang there instead of falling. From a cling you can catch your breath mid-combo and then push off with a Wall Jump. It's the "pause and reposition" tool of the move set.

How to perform

  1. Approach a wall while airborne and press toward it (within interaction range).
  2. You latch on. While clinging you slowly drift downward.
  3. Release by jumping off, or let the cling time out.

A cling can be ended early by admins or by the /parkour reset command if a player ever gets stuck.

Tuning (moves.yml → wall_cling)

KeyDefaultMeaning
interaction_range1.5How close to a wall you must be to grab it.
lateral_speed0.18Sideways movement speed along the wall. ( currently unused )
gravity_drift0.005Slow downward drift while clinging.
max_cling_ticks100Maximum cling duration, in ticks (5 seconds).
corner_threshold0.35Sensitivity for detecting and handling wall corners. ( currently unused )
wall_offset0.9Distance the player is held from the wall face.
initial_height_offset0.6Vertical offset applied when the cling begins.
cling_walk_speed0.05Movement speed while walking during a cling. ( currently unused )
cooldown_ticks60Cooldown after releasing, in ticks (3 seconds).
bossbarWall Cling / GREENBoss bar name, color and overlay shown while active.

Related bonuses

Short, deliberate clings drive +CHECKPOINT, +TOUCH AND GO, +SMOOTH TRANSITION and +REBOUND CLING. Dropping from a cling into a fight feeds combat bonuses like +CRITICAL DROP and +EMERGENCY MEETING.

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