Moves
Wall Cling
Grab and hang on a wall, then leap off when you're ready.
The Wall Cling lets you grab a wall and hang there instead of falling. From a cling you can catch your breath mid-combo and then push off with a Wall Jump. It's the "pause and reposition" tool of the move set.
How to perform
- Approach a wall while airborne and press toward it (within interaction range).
- You latch on. While clinging you slowly drift downward.
- Release by jumping off, or let the cling time out.
A cling can be ended early by admins or by the /parkour reset command if a
player ever gets stuck.
Tuning (moves.yml → wall_cling)
| Key | Default | Meaning |
|---|---|---|
interaction_range | 1.5 | How close to a wall you must be to grab it. |
lateral_speed | 0.18 | Sideways movement speed along the wall. ( currently unused ) |
gravity_drift | 0.005 | Slow downward drift while clinging. |
max_cling_ticks | 100 | Maximum cling duration, in ticks (5 seconds). |
corner_threshold | 0.35 | Sensitivity for detecting and handling wall corners. ( currently unused ) |
wall_offset | 0.9 | Distance the player is held from the wall face. |
initial_height_offset | 0.6 | Vertical offset applied when the cling begins. |
cling_walk_speed | 0.05 | Movement speed while walking during a cling. ( currently unused ) |
cooldown_ticks | 60 | Cooldown after releasing, in ticks (3 seconds). |
bossbar | Wall Cling / GREEN | Boss bar name, color and overlay shown while active. |
Related bonuses
Short, deliberate clings drive +CHECKPOINT, +TOUCH AND GO, +SMOOTH TRANSITION and +REBOUND CLING. Dropping from a cling into a fight feeds combat bonuses like +CRITICAL DROP and +EMERGENCY MEETING.