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Moves

Slide

Drop into a sliding baseline that breaches doors, slips under gaps, and tackles mobs.

The Slide is the most feature-rich move. Sprint into a slide to gain a burst of speed, slip under low gaps, breach through doors and gates, and tackle mobs out of your way. Jump-cancel a slide the instant it starts for a wavedash.

How to perform

  1. Sprint to build speed (above min_start_speed).
  2. Sneak to drop into the slide. You accelerate, then gradually lose speed to friction.
  3. The slide ends when you slow below min_slide_speed, or you can jump out of it early.

Breaching

Slide into a door, trapdoor, or fence gate at sufficient speed and you'll smash straight through it — the obstacle bursts open and auto-closes shortly after.

Tackling

Slide into a mob at speed to knock it back and deal damage — the basis of several combat bonuses.

Core tuning (moves.yml → slide)

KeyDefaultMeaning
min_start_speed0.05Minimum speed to begin a slide.
min_slide_speed0.1Slide ends once you drop below this speed.
slide_boost0.3Initial speed boost when the slide starts.
slide_tick_boost0.2Additional per-tick boost (e.g. down inclines).
slide_boost_decay0.75How fast the boost decays each tick.
down_force0.1Downward force that keeps you pinned to the ground/slope.
flat_friction0.97Per-tick horizontal speed multiplier on flat ground — 0.97 bleeds 3% of your speed each tick. Closer to 1 = slides further. The steeper the downhill slope, the more this is blended toward 1.0 (frictionless).
jump_cancel_force0.095Upward force when you jump-cancel the slide.
tap_window_ticks5Input window (ticks) for slide detection.
max_distance_from_ground1.0Max height off the ground where a slide still applies.
cooldown40Cooldown after a slide, in ticks (2 seconds).
bossbarSlide / BLUEBoss bar name, color and overlay shown while active.

Breaching tuning

KeyDefaultMeaning
max_breach_distance1.5Reach for breaching an obstacle ahead.
door_open_time20Ticks a breached door/gate stays open before auto-closing.
min_slide_speed_wooden_door0.2Min slide speed to breach a wooden door.
min_slide_speed_iron_door0.2Min slide speed to breach an iron door.
min_slide_speed_wooden_trapdoor0.2Min slide speed to breach a wooden trapdoor.
min_slide_speed_iron_trapdoor0.2Min slide speed to breach an iron trapdoor.
min_slide_speed_fence_gate0.2Min slide speed to breach a fence gate.

Breach sounds

Each obstacle type has its own breach sound (played when you smash through) and close sound (played when it swings shut). Any Minecraft sound key works, so you can swap these for your own flavor.

KeyDefault
wooden_door_breach_soundminecraft:entity.zombie.attack_wooden_door
wooden_door_close_soundminecraft:block.wooden_door.close
iron_door_breach_soundminecraft:entity.iron_golem.hurt
iron_door_close_soundminecraft:block.iron_door.close
wooden_trapdoor_breach_soundminecraft:item.shield.break
wooden_trapdoor_close_soundminecraft:block.wooden_trapdoor.close
iron_trapdoor_breach_soundminecraft:item.shield.break
iron_trapdoor_close_soundminecraft:block.iron_trapdoor.close
fence_gate_breach_soundminecraft:entity.zombie.attack_wooden_door
fence_gate_close_soundminecraft:block.fence_gate.close

Tackle tuning

KeyDefaultMeaning
tackle_damage3.0Damage dealt to a tackled mob.
tackle_min_speed0.15Minimum slide speed to tackle.
tackle_radius_x1.5Tackle hitbox half-width (X).
tackle_radius_y1.0Tackle hitbox half-height (Y).
tackle_radius_z1.5Tackle hitbox half-depth (Z).

Related bonuses

Slides drive a huge range of bonuses: +WAVEDASH, +CONVEYOR BELT, +VENTED, +BREACH, +DEALER'S CHOICE (movement) and +SWEEP THE LEG, +BIG SHOT, +NEO (combat). See the Style System.

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