Slide
Drop into a sliding baseline that breaches doors, slips under gaps, and tackles mobs.
The Slide is the most feature-rich move. Sprint into a slide to gain a burst of speed, slip under low gaps, breach through doors and gates, and tackle mobs out of your way. Jump-cancel a slide the instant it starts for a wavedash.
How to perform
- Sprint to build speed (above
min_start_speed). - Sneak to drop into the slide. You accelerate, then gradually lose speed to friction.
- The slide ends when you slow below
min_slide_speed, or you can jump out of it early.
Breaching
Slide into a door, trapdoor, or fence gate at sufficient speed and you'll smash straight through it — the obstacle bursts open and auto-closes shortly after.
Tackling
Slide into a mob at speed to knock it back and deal damage — the basis of several combat bonuses.
Core tuning (moves.yml → slide)
| Key | Default | Meaning |
|---|---|---|
min_start_speed | 0.05 | Minimum speed to begin a slide. |
min_slide_speed | 0.1 | Slide ends once you drop below this speed. |
slide_boost | 0.3 | Initial speed boost when the slide starts. |
slide_tick_boost | 0.2 | Additional per-tick boost (e.g. down inclines). |
slide_boost_decay | 0.75 | How fast the boost decays each tick. |
down_force | 0.1 | Downward force that keeps you pinned to the ground/slope. |
flat_friction | 0.97 | Per-tick horizontal speed multiplier on flat ground — 0.97 bleeds 3% of your speed each tick. Closer to 1 = slides further. The steeper the downhill slope, the more this is blended toward 1.0 (frictionless). |
jump_cancel_force | 0.095 | Upward force when you jump-cancel the slide. |
tap_window_ticks | 5 | Input window (ticks) for slide detection. |
max_distance_from_ground | 1.0 | Max height off the ground where a slide still applies. |
cooldown | 40 | Cooldown after a slide, in ticks (2 seconds). |
bossbar | Slide / BLUE | Boss bar name, color and overlay shown while active. |
Breaching tuning
| Key | Default | Meaning |
|---|---|---|
max_breach_distance | 1.5 | Reach for breaching an obstacle ahead. |
door_open_time | 20 | Ticks a breached door/gate stays open before auto-closing. |
min_slide_speed_wooden_door | 0.2 | Min slide speed to breach a wooden door. |
min_slide_speed_iron_door | 0.2 | Min slide speed to breach an iron door. |
min_slide_speed_wooden_trapdoor | 0.2 | Min slide speed to breach a wooden trapdoor. |
min_slide_speed_iron_trapdoor | 0.2 | Min slide speed to breach an iron trapdoor. |
min_slide_speed_fence_gate | 0.2 | Min slide speed to breach a fence gate. |
Breach sounds
Each obstacle type has its own breach sound (played when you smash through) and close sound (played when it swings shut). Any Minecraft sound key works, so you can swap these for your own flavor.
| Key | Default |
|---|---|
wooden_door_breach_sound | minecraft:entity.zombie.attack_wooden_door |
wooden_door_close_sound | minecraft:block.wooden_door.close |
iron_door_breach_sound | minecraft:entity.iron_golem.hurt |
iron_door_close_sound | minecraft:block.iron_door.close |
wooden_trapdoor_breach_sound | minecraft:item.shield.break |
wooden_trapdoor_close_sound | minecraft:block.wooden_trapdoor.close |
iron_trapdoor_breach_sound | minecraft:item.shield.break |
iron_trapdoor_close_sound | minecraft:block.iron_trapdoor.close |
fence_gate_breach_sound | minecraft:entity.zombie.attack_wooden_door |
fence_gate_close_sound | minecraft:block.fence_gate.close |
Tackle tuning
| Key | Default | Meaning |
|---|---|---|
tackle_damage | 3.0 | Damage dealt to a tackled mob. |
tackle_min_speed | 0.15 | Minimum slide speed to tackle. |
tackle_radius_x | 1.5 | Tackle hitbox half-width (X). |
tackle_radius_y | 1.0 | Tackle hitbox half-height (Y). |
tackle_radius_z | 1.5 | Tackle hitbox half-depth (Z). |
Related bonuses
Slides drive a huge range of bonuses: +WAVEDASH, +CONVEYOR BELT, +VENTED, +BREACH, +DEALER'S CHOICE (movement) and +SWEEP THE LEG, +BIG SHOT, +NEO (combat). See the Style System.