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Commands & Permissions

The /parkour command tree, every subcommand, and the permissions that gate them.

Parkour Project is driven by a single root command: /parkour (alias /pk). Running it with no arguments opens the in-game help menu.

Arguments in <angle brackets> are required; [square brackets] are optional. Where a [player] argument is accepted, omitting it targets yourself; targeting someone else requires the parkourproject.parkour.other permission.

Moves

Manage which movement abilities a player can use. Move IDs are: wall_run, wall_jump, wall_cling, climb_vault, quick_vault, slide, roll, tic_tac.

CommandDescriptionPermission
/parkour moves list [player]List the player's unlocked moves and their cooldown status.base
/parkour moves enable [move] [player]Enable a move (opens a clickable picker if no move is given).base
/parkour moves disable [move] [player]Disable a move.base
/parkour moves enableall <player>Enable every move for a player.admin
/parkour moves disableall <player>Disable every move for a player.admin
/parkour moves unlock [move] [player]Unlock a move for a player.admin
/parkour moves lock [move] [player]Lock (remove) a move from a player.admin

Enable/disable vs. unlock/lock

Unlock / lock controls whether a player has a move at all. Enable / disable toggles an already-unlocked move on or off (e.g. a player temporarily turning off a move they own).

Cooldowns

Inspect and adjust move cooldowns. Cooldown amounts are measured in ticks (20 ticks = 1 second).

CommandDescriptionPermission
/parkour cooldowns get [player]View a player's active cooldowns. Each entry is clickable to clear it.base
/parkour cooldowns add <move> <amount> [player]Add an amount-tick cooldown to a move.admin
/parkour cooldowns clear [player]Clear all active cooldowns for a player.admin
# Put a 10-second (200-tick) cooldown on the slide for Steve
/parkour cooldowns add slide 200 Steve

Tab-completion suggests common tick values — 100, 200, 600, 1200 (5s, 10s, 30s, 60s).

Cooldown UIs

Choose how remaining cooldowns are displayed to a player. Available UI names are BOSSBAR, CHAT, and TOOLBAR (the action-bar above the hotbar). More than one can be active at once.

CommandDescriptionPermission
/parkour ui cooldowns listList the available cooldown UIs and which are enabled.base
/parkour ui cooldowns enable <ui_name>Turn on a cooldown UI (BOSSBAR, CHAT, or TOOLBAR).base
/parkour ui cooldowns disable <ui_name>Turn off a cooldown UI.base

Utility

CommandDescriptionPermission
/parkour reloadReload config.yml, moves.yml and bonuses.yml.admin
/parkour reset [player]Force-reset a player's state and physics (gravity, flight, walk speed) back to vanilla defaults. Useful if a player gets stuck mid-move.admin

Permissions

PermissionDefaultGrants
parkourproject.parkour.otheropAbility to run /parkour subcommands targeting other players (the [player] argument).
parkourproject.parkour.adminopAccess to admin subcommands: moves enableall/disableall/unlock/lock, cooldowns add/clear, reload, and reset.

Both permissions default to op. On a public server, grant them explicitly to trusted staff via your permissions plugin rather than handing out operator status.

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