Moves
Climb Vault
Mantle up and over ledges and obstacles that are too tall to simply jump.
The Climb Vault is a mantle: when you reach a ledge or obstacle that's too tall to jump onto, the climb vault pulls you up and over it. It's the move that keeps a run flowing over uneven terrain.
How to perform
- Run or jump toward a ledge or wall within interaction range.
- The climb vault fires, lifting you up and forward onto the top.
It's most effective on 2-block-high walls — that's the height it's tuned for. For a 1-block-high obstacle you don't need it at all: use the Quick Vault instead and keep your speed.
Follow a climb vault immediately with a Quick Vault for the +CATAPULT bonus, or drop into a Roll on the far side.
Tuning (moves.yml → climb_vault)
| Key | Default | Meaning |
|---|---|---|
interaction_range | 1.0 | Reach for detecting a climbable ledge. |
vault_up | 0.5 | Upward velocity applied by the mantle. |
vault_forward | 0.5 | Forward velocity applied by the mantle. |
max_ticks | 10 | Maximum duration of the vault motion, in ticks. |
cooldown | 50 | Cooldown after the vault, in ticks (2.5 seconds). |
bossbar | Climb Vault / YELLOW | Boss bar name, color and overlay shown while active. |
Related bonuses
Climb vaults enable +CATAPULT (into a quick vault) and the combat bonus +FROM ABOVE (killing a mob while dropping out of a climb vault). See Style System.