ISeal Wiki
Moves

Tic Tac

Kick off a nearby wall in mid-air to redirect your momentum on the fly.

The Tic Tac is a mid-air redirect. Kick off a nearby wall while airborne to instantly change your horizontal direction — dodge a projectile, snake around a corner, or set up the next wall contact. It can also shove and damage mobs you push off of.

How to perform

  1. While airborne, be near a wall (within the max distance).
  2. Trigger the tic tac — you push off and away from the wall, gaining a burst up, away, and forward.

Because it works off any nearby surface, the tic tac is the glue between other moves: Wall Run → tic tac → Wall Cling, or Slide → Wall Run → tic tac for +DEALER'S CHOICE.

Tuning (moves.yml → tic_tac)

KeyDefaultMeaning
upward_force0.5Upward velocity applied by the kick.
push_away_force0.6Velocity pushing you away from the wall.
forward_force0.4Forward velocity applied in your travel direction.
max_distance2.0Maximum distance to a usable wall, in blocks.
mob_push_multiplier0.6Knockback multiplier when kicking off a mob.
mob_impact_damage2.0Damage dealt to a mob you tic-tac off of.
cooldown40Cooldown after a tic tac, in ticks (2 seconds).
bossbarTic Tac / GREENBoss bar name, color and overlay shown while active.

Related bonuses

Tic tacs enable +REBOUND CLING, +DEALER'S CHOICE, and combat plays like +HIT & RUN (killing with a tic tac) and +BLUE HEART (redirecting to dodge a projectile). See the Style System.

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