Moves
Tic Tac
Kick off a nearby wall in mid-air to redirect your momentum on the fly.
The Tic Tac is a mid-air redirect. Kick off a nearby wall while airborne to instantly change your horizontal direction — dodge a projectile, snake around a corner, or set up the next wall contact. It can also shove and damage mobs you push off of.
How to perform
- While airborne, be near a wall (within the max distance).
- Trigger the tic tac — you push off and away from the wall, gaining a burst up, away, and forward.
Because it works off any nearby surface, the tic tac is the glue between other moves: Wall Run → tic tac → Wall Cling, or Slide → Wall Run → tic tac for +DEALER'S CHOICE.
Tuning (moves.yml → tic_tac)
| Key | Default | Meaning |
|---|---|---|
upward_force | 0.5 | Upward velocity applied by the kick. |
push_away_force | 0.6 | Velocity pushing you away from the wall. |
forward_force | 0.4 | Forward velocity applied in your travel direction. |
max_distance | 2.0 | Maximum distance to a usable wall, in blocks. |
mob_push_multiplier | 0.6 | Knockback multiplier when kicking off a mob. |
mob_impact_damage | 2.0 | Damage dealt to a mob you tic-tac off of. |
cooldown | 40 | Cooldown after a tic tac, in ticks (2 seconds). |
bossbar | Tic Tac / GREEN | Boss bar name, color and overlay shown while active. |
Related bonuses
Tic tacs enable +REBOUND CLING, +DEALER'S CHOICE, and combat plays like +HIT & RUN (killing with a tic tac) and +BLUE HEART (redirecting to dodge a projectile). See the Style System.