Moves
Wall Jump
Kick off a wall to convert a wall run or cling into height and horizontal distance.
The Wall Jump launches you away from a wall you are running on or clinging to. It's how you turn vertical contact into forward progress — bounce between two walls, or spring off a surface to clear a gap.
How to perform
- Be in contact with a wall — mid Wall Run or Wall Cling.
- Jump. You launch up and away from the wall, along the direction you're facing.
Out of a wall run you also have to be looking within max_angle of the wall; out of a cling you don't.
Alternate wall jumps between two close walls to climb a shaft, or jump straight into another wall run.
Tuning (moves.yml → wall_jump)
| Key | Default | Meaning |
|---|---|---|
max_angle | 90.0 | Maximum angle (degrees) between your look direction and the wall for the jump to trigger. Only applies while you are in the wall run state. |
jump_y | 0.45 | Upward velocity applied by the jump. |
jump_multiplier | 0.7 | Multiplier on the horizontal push away from the wall. |
particle_count | 12 | Number of particles spawned at the kick-off point. |
cooldown | 60 | Cooldown after a wall jump, in ticks (3 seconds). |
bossbar | Wall Jump / GREEN | Boss bar name, color and overlay shown while active. |
Related bonuses
Wall jumps set up chains for +WALL TO WALL, +REBOUND CLING, +SKYLINE, and the mythic +LEAP OF FAITH (wall jump into a huge fall, landing unhurt). See Style System.