ISeal Wiki
Moves

Wall Jump

Kick off a wall to convert a wall run or cling into height and horizontal distance.

The Wall Jump launches you away from a wall you are running on or clinging to. It's how you turn vertical contact into forward progress — bounce between two walls, or spring off a surface to clear a gap.

How to perform

  1. Be in contact with a wall — mid Wall Run or Wall Cling.
  2. Jump. You launch up and away from the wall, along the direction you're facing.

Out of a wall run you also have to be looking within max_angle of the wall; out of a cling you don't.

Alternate wall jumps between two close walls to climb a shaft, or jump straight into another wall run.

Tuning (moves.yml → wall_jump)

KeyDefaultMeaning
max_angle90.0Maximum angle (degrees) between your look direction and the wall for the jump to trigger. Only applies while you are in the wall run state.
jump_y0.45Upward velocity applied by the jump.
jump_multiplier0.7Multiplier on the horizontal push away from the wall.
particle_count12Number of particles spawned at the kick-off point.
cooldown60Cooldown after a wall jump, in ticks (3 seconds).
bossbarWall Jump / GREENBoss bar name, color and overlay shown while active.

Related bonuses

Wall jumps set up chains for +WALL TO WALL, +REBOUND CLING, +SKYLINE, and the mythic +LEAP OF FAITH (wall jump into a huge fall, landing unhurt). See Style System.

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