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Moves

Roll

Roll on landing to cut fall damage — and crush whatever you land on.

The Roll is your landing tool. Time a sneak just before you hit the ground and you tuck into a roll that cuts most of your fall damage and carries your momentum forward. Land on a mob and you can crush it. The roll is the single most important move for surviving big drops — and it's the gateway to the game's highest-scoring bonuses.

How to perform

  1. While falling, sneak within sneak_window_ticks of landing.
  2. The roll fires, reducing the fall damage and giving a small forward/upward boost out of the landing.

Timing and damage reduction

How early you sneak decides how much damage you shed. A roll can cancel at most 90% of the fall damage — you always take at least a tenth of it.

Sneak within 1 tick of landing and you get the full 90%. Every extra tick early cuts the remaining reduction to three quarters of what it was, so the payoff falls away fast:

Ticks earlyDamage reductionCooldown
0–1 (perfect)90%cooldown.perfect — 10 ticks (0.5s)
267.5%cooldown.imperfect — 60 ticks (3s)
3~50.6%cooldown.imperfect
4~38.0%cooldown.imperfect
…× 0.75 each tickcooldown.imperfect
Outside the window (miss)none — you take the fall in fullcooldown.miss — 200 ticks (10s)

The same falloff scales the boost out of the roll, so a sloppy roll costs you momentum as well as health.

Because a missed roll has a long cooldown, spamming sneak on the way down is punished — the roll rewards timing, not mashing.

Tuning (moves.yml → roll)

KeyDefaultMeaning
sneak_window_ticks10Size of the input window (ticks) before landing to trigger a roll.
cooldown.perfect10Cooldown after a perfectly-timed roll.
cooldown.imperfect60Cooldown after an imperfect roll.
cooldown.miss200Cooldown after a missed roll.
boost_y0.2Upward boost coming out of the roll.
boost_mult0.5Multiplier on the forward momentum preserved, before the timing falloff.
min_damage1.0Fall damage below this doesn't count as a roll opportunity.
crush_base_damage4.0Base damage dealt to mobs you land on.
crush_radius1.75Radius of the landing crush effect.
bossbarRoll / WHITEBoss bar name, color and overlay shown while active.

Related bonuses

The roll powers the biggest scores in the game — +SOFT LANDING, +CLOSE CALL, +PARRY THE EARTH (a perfect, 0-tick roll), +DEATH DEFIED, +RECONSTRUCT WHAT? and the combat crush +SPLATTERED. See Mythic.

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