Mythic
The MYTHIC bonuses — frame-perfect timing and near-death landings, paid out accordingly.
The top tier, and the only bonuses worth four figures. Almost all of them run through the roll: surviving something that should have killed you, on the exact tick, is the most valuable thing you can do.
They use category: MYTHIC in bonuses.yml.
+CLOSE CALL — 800 pts
close_call — roll out of a fall that would otherwise have killed you. No
thresholds; it fires on the survival itself.
+BUT IT REFUSED — 900 pts
but_it_refused — survive on a sliver of health after any roll.
| Field | Default | Meaning |
|---|---|---|
health_threshold | 1.0 | How much health you can be left with, in half-hearts. |
+PARRY THE EARTH — 1000 pts
parry_the_earth — land a 0-tick roll. No thresholds; it fires on the perfect timing itself.
+FLOW STATE — 1000 pts
flow_state — hold the top flow rank without letting it decay.
| Field | Default | Meaning |
|---|---|---|
required_ticks | 600 | How long you have to stay at Flow State. |
+STILL ALIVE — 1100 pts
still_alive — finish a long combo with a perfect roll.
| Field | Default | Meaning |
|---|---|---|
required_move_count | 10 | How many moves the combo needs before the roll. |
+NEWTON — 1200 pts
newton — stay airborne for a long stretch while chaining moves the whole way.
| Field | Default | Meaning |
|---|---|---|
required_airborne_ticks | 200 | How long you have to stay off the ground. |
required_move_count | 5 | How many moves you have to perform up there. |
+DEATH DEFIED — 1200 pts
death_defied — pull off a near-maximum roll reduction and come out of it barely alive.
| Field | Default | Meaning |
|---|---|---|
required_reduction | 0.9 | The fraction of the fall damage the roll has to cancel. 0.9 is the most a roll can do, so this asks for a perfect one. |
health_threshold | 1.0 | How much health you can be left with, in half-hearts. |
+SUSPICIOUS ACTIVITY — 1250 pts
suspicious_activity — wall run and slide your
way through a deep dark biome without setting off a single sculk sensor.
| Field | Default | Meaning |
|---|---|---|
min_traversal_distance | 20.0 | How far you have to travel through the biome, in blocks. |
sensor_trigger_radius | 16.0 | How far around you sculk sensors are watched for. |
+LEAP OF FAITH — 1300 pts
leap_of_faith — wall jump into an enormous fall and land without taking
a scratch.
| Field | Default | Meaning |
|---|---|---|
min_fall_distance | 30.0 | How far you have to fall, in blocks. |
max_track_ticks | 400 | How long the fall is tracked before it stops counting. |
+RECONSTRUCT WHAT? — 1500 pts
reconstruct_what — land a perfect roll against an enormous amount of incoming fall damage.
| Field | Default | Meaning |
|---|---|---|
min_potential_damage | 100.0 | How much damage the fall had to be worth before the roll. |