Basic
The FILLER bonuses — small, constant payouts that keep you ahead of score decay.
These are the bonuses you hit over and over. Individually they're worth little, but they fire often enough to outpace your score decay between the bigger tricks — and most of them are the setup for those bigger tricks anyway.
They use category: FILLER in bonuses.yml.
+KEEP UP — 30 pts
keep_up — chain any two different moves together inside the streak window.
| Field | Default | Meaning |
|---|---|---|
max_streak_time_millis | 1300 | How long you have between the two moves. |
+NICE DROP — 60 pts
nice_drop — fall far enough, then transition straight into a sprint without losing speed.
| Field | Default | Meaning |
|---|---|---|
min_blocks_fallen | 4 | How far you have to fall before the landing counts. |
+SOFT LANDING — 75 pts
soft_landing — land any successful roll from a non-lethal height. No
thresholds; it fires on the roll itself.
+CHECKPOINT — 100 pts
checkpoint — wall cling briefly to catch your breath, then carry on
with the combo.
| Field | Default | Meaning |
|---|---|---|
max_cling_time_millis | 1000 | The longest cling that still counts as a pause rather than a stop. |
+SMOOTH TRANSITION — 100 pts
smooth_transition — drop straight into a slide coming out of a
climb vault.
| Field | Default | Meaning |
|---|---|---|
max_cling_time_millis | 1000 | How long after the vault ends the slide still counts. |
+TOUCH AND GO — 100 pts
touch_and_go — touch a wall with a cling and leap off almost immediately.
| Field | Default | Meaning |
|---|---|---|
max_cling_time_millis | 500 | The longest cling that still counts as a touch. |
+MOMENTUM CONSERVATION — 100 pts
momentum_conservation — get the perfect speed boost out of a
quick vault.
| Field | Default | Meaning |
|---|---|---|
speed_match_threshold | 1.2 | How much speed you must carry out of the vault relative to what you went in with. Above 1.0 means you have to come out faster. |
delay_ticks | 10 | How long after the vault your speed is measured. |
+WALL TO WALL — 120 pts
wall_to_wall — cling on one wall and go directly into a cling on another one.
| Field | Default | Meaning |
|---|---|---|
max_chain_time_millis | 10000 | The gap allowed between leaving the first wall and catching the second. |
+STAYING AIRBORNE — 150 pts
staying_airborne — keep yourself off the ground using any combination of moves.
| Field | Default | Meaning |
|---|---|---|
required_airborne_ticks | 60 | How long you have to stay in the air. |
+WAVEDASH — 150 pts
wavedash — jump-cancel a slide the instant it starts.
| Field | Default | Meaning |
|---|---|---|
max_chain_time_millis | 50 | How soon after the slide begins the jump has to come. |
min_y | 0.2 | How much upward velocity the jump-cancel needs to produce. |
+CONVEYOR BELT — 150 pts
conveyor_belt — hold a single unbroken slide down an incline.
| Field | Default | Meaning |
|---|---|---|
min_downhill_distance | 5.0 | How far downhill the slide has to carry you, in blocks. |