ISeal Wiki
Style System

Advanced Movement

The ADVANCED bonuses — precise routing, high-speed lines, and clean timing chains.

Advanced bonuses ask for deliberate routing rather than repetition: specific moves in a specific order, held speeds, and timing windows you have to actually hit. These are what separate a competent runner from a stylish one.

They use category: ADVANCED in bonuses.yml.

+FICSIT APPROVED — 250 pts

ficsit_approved — land a run of perfectly-timed quick vaults or slides across identical block heights, back-to-back.

FieldDefaultMeaning
required_streak3How many matched vaults in a row you need.
max_time_millis5000How long the whole streak can take.

+CATAPULT — 250 pts

catapult — quick vault directly out of a climb vault.

FieldDefaultMeaning
max_chain_time_millis1200The gap allowed between the two vaults.

+OVER THE RAILS — 300 pts

over_the_rails — land a perfect roll immediately after vaulting a fence.

FieldDefaultMeaning
max_chain_time_millis5000How long after the vault the roll still counts.
allow_extra_movesfalseWhether other moves may happen between the vault and the roll.

+BREACH — 300 pts

breach — smash through a door, trapdoor or gate with a slide. No thresholds; it fires on the breach itself.

+HIGH PROFILE — 300 pts

high_profile — pull off a loud or explosive move, like breaking a door, while at a high enough flow rank.

FieldDefaultMeaning
minimum_ranksThe lowest flow rank that can trigger it. Use max for Flow State.

+DEALMAKER — 350 pts

dealmaker — land a roll on top of a villager's workstation or a loot container.

FieldDefaultMeaning
workstation_materialslistBlocks that count as a workstation. Defaults cover the villager job blocks — see the full file.
loot_materialslistBlocks that count as loot. Defaults are CHEST, TRAPPED_CHEST and BARREL.

+REBOUND CLING — 350 pts

rebound_cling — tic tac into a wall cling without ever touching the ground.

FieldDefaultMeaning
max_window_ticks40How long after the tic tac the cling still counts.

+EFFICIENCY BUMP — 350 pts

efficiency_bump — get the perfect speed boost on two consecutive quick vaults.

FieldDefaultMeaning
speed_match_threshold1.1How much speed you must carry out of each vault relative to what you went in with.
delay_ticks2How long after each vault your speed is measured.

+LONG WAY DOWN — 400 pts

long_way_down — hold one continuous wall run over a long stretch of wall.

FieldDefaultMeaning
min_wallrun_distance12.0How far the single wall run has to carry you, in blocks.

+VENTED — 400 pts

vented — pass through an iron trapdoor on a full-speed slide.

FieldDefaultMeaning
min_speed0.32The slide speed you need at the moment you pass through.

+DOUBLE DOWN — 400 pts

double_down — land two perfectly-timed rolls close together.

FieldDefaultMeaning
max_window_millis10000How far apart the two rolls can be.

+DEALER'S CHOICE — 450 pts

dealers_choice — slide into wall run into tic tac.

FieldDefaultMeaning
max_chain_time_millis3000How long the whole three-move chain can take.

+GHOST RUN — 500 pts

ghost_run — string together a long sequence of moves without taking any damage.

FieldDefaultMeaning
required_moves30How many moves the damage-free run needs.

+SKYLINE — 500 pts

skyline — chain wall runs together without touching the ground or using any move other than a wall jump between them.

FieldDefaultMeaning
required_streak3How many wall runs you need in the chain.

+CHAOS, CHAOS! — 600 pts

chaos_chaos — trigger several distinct moves in quick succession.

FieldDefaultMeaning
required_distinct_moves5How many different moves you need. Repeats don't count.
window_millis5000How long you have to fit them all in.

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