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bonuses.yml

The complete bonuses.yml file — every style bonus, its points, category, thresholds and display name.

bonuses.yml defines every style bonus. For how these are earned in play, see the Style System.

Common fields

FieldMeaning
enabledWhether the bonus can trigger.
bonusPoints awarded when it triggers.
categoryOne of FILLER, ADVANCED, COMBAT, MYTHIC.
display_nameThe on-screen callout, in MiniMessage format (gradients, <bold>, etc.).

Any remaining fields on a bonus are its trigger thresholds (time windows, distances, radii, move counts). Those are documented per-bonus on the Style System pages.

Full default file

double_down:
   max_window_millis: 10000
   enabled: true
   bonus: 400
   category: ADVANCED
   display_name: <bold><gradient:#ff4da6:#9b30ff>+DOUBLE DOWN</gradient></bold>
dealers_choice:
   max_chain_time_millis: 3000
   enabled: true
   bonus: 450
   category: ADVANCED
   display_name: <bold><gradient:#8e0e00:#ffd700>+DEALER'S CHOICE</gradient></bold>
efficiency_bump:
   speed_match_threshold: 1.1
   delay_ticks: 2
   enabled: true
   bonus: 350
   category: ADVANCED
   display_name: <bold><gradient:#00e676:#00bfa5>+EFFICIENCY BUMP</gradient></bold>
rebound_cling:
   max_window_ticks: 40
   enabled: true
   bonus: 350
   category: ADVANCED
   display_name: <bold><gradient:#a1c4fd:#c2e9fb>+REBOUND CLING</gradient></bold>
over_the_rails:
   max_chain_time_millis: 5000
   allow_extra_moves: false
   enabled: true
   bonus: 300
   category: ADVANCED
   display_name: <bold><gradient:#c0c0c0:#4a90d9>+OVER THE RAILS</gradient></bold>
ghost_run:
   required_moves: 30
   enabled: true
   bonus: 500
   category: ADVANCED
   display_name: <bold><gradient:#e0eafc:#cfdef3>+GHOST RUN</gradient></bold>
long_way_down:
   min_wallrun_distance: 12.0
   enabled: true
   bonus: 400
   category: ADVANCED
   display_name: <bold><gradient:#6a11cb:#2575fc>+LONG WAY DOWN</gradient></bold>
chaos_chaos:
   window_millis: 5000
   required_distinct_moves: 5
   enabled: true
   bonus: 600
   category: ADVANCED
   display_name: <bold><gradient:#ff0000:#ff00ff>+CHAOS, CHAOS!</gradient></bold>
catapult:
   max_chain_time_millis: 1200
   enabled: true
   bonus: 250
   category: ADVANCED
   display_name: <bold><gradient:#ff9500:#ff3d00>+CATAPULT</gradient></bold>
high_profile:
   minimum_rank: s
   enabled: true
   bonus: 300
   category: ADVANCED
   display_name: <bold><gradient:#ffd700:#ff8f00>+HIGH PROFILE</gradient></bold>
skyline:
   required_streak: 3
   enabled: true
   bonus: 500
   category: ADVANCED
   display_name: <bold><gradient:#ff512f:#f09819>+SKYLINE</gradient></bold>
vented:
   min_speed: 0.32
   enabled: true
   bonus: 400
   category: ADVANCED
   display_name: <bold><gradient:#00e5ff:#37474f>+VENTED</gradient></bold>
ficsit_approved:
   required_streak: 3
   max_time_millis: 5000
   enabled: true
   bonus: 250
   category: ADVANCED
   display_name: <bold><gradient:#ff6f00:#ffca28>+FICSIT APPROVED</gradient></bold>
still_alive:
   required_move_count: 10
   enabled: true
   bonus: 1100
   category: MYTHIC
   display_name: <bold><gradient:#ffd700:#ffffff>+STILL ALIVE</gradient></bold>
death_defied:
   required_reduction: 0.9
   health_threshold: 1.0
   enabled: true
   bonus: 1200
   category: MYTHIC
   display_name: <bold><gradient:#ffd700:#ffffff>+DEATH DEFIED</gradient></bold>
leap_of_faith:
   min_fall_distance: 30.0
   max_track_ticks: 400
   enabled: true
   bonus: 1300
   category: MYTHIC
   display_name: <bold><gradient:#ffd700:#ffffff>+LEAP OF FAITH</gradient></bold>
but_it_refused:
   health_threshold: 1.0
   enabled: true
   bonus: 900
   category: MYTHIC
   display_name: <bold><gradient:#ffd700:#ffffff>+BUT IT REFUSED</gradient></bold>
newton:
   required_airborne_ticks: 200
   required_move_count: 5
   enabled: true
   bonus: 1200
   category: MYTHIC
   display_name: <bold><gradient:#ffd700:#ffffff>+NEWTON</gradient></bold>
flow_state:
   required_ticks: 600
   enabled: true
   bonus: 1000
   category: MYTHIC
   display_name: <bold><gradient:#ffd700:#ffffff>+FLOW STATE</gradient></bold>
reconstruct_what:
   min_potential_damage: 100.0
   enabled: true
   bonus: 1500
   category: MYTHIC
   display_name: <bold><gradient:#ffd700:#ffffff>+RECONSTRUCT WHAT?</gradient></bold>
suspicious_activity:
   min_traversal_distance: 20.0
   sensor_trigger_radius: 16.0
   enabled: true
   bonus: 1250
   category: MYTHIC
   display_name: <bold><gradient:#ffd700:#ffffff>+SUSPICIOUS ACTIVITY</gradient></bold>
wavedash:
   max_chain_time_millis: 50
   min_y: 0.2
   enabled: true
   bonus: 150
   category: FILLER
   display_name: <blue>+WAVEDASH
staying_airborne:
   required_airborne_ticks: 60
   enabled: true
   bonus: 150
   category: FILLER
   display_name: <light_purple>+STAYING AIRBORNE
smooth_transition:
   max_cling_time_millis: 1000
   enabled: true
   bonus: 100
   category: FILLER
   display_name: <aqua>+SMOOTH TRANSITION
conveyor_belt:
   min_downhill_distance: 5.0
   enabled: true
   bonus: 150
   category: FILLER
   display_name: <dark_aqua>+CONVEYOR BELT
nice_drop:
   min_blocks_fallen: 4
   enabled: true
   bonus: 60
   category: FILLER
   display_name: <gold>+NICE DROP
keep_up:
   max_streak_time_millis: 1300
   enabled: true
   bonus: 30
   category: FILLER
   display_name: <green>+KEEP UP
checkpoint:
   max_cling_time_millis: 1000
   enabled: true
   bonus: 100
   category: FILLER
   display_name: <green>+CHECKPOINT
wall_to_wall:
   max_chain_time_millis: 10000
   enabled: true
   bonus: 120
   category: FILLER
   display_name: <aqua>+WALL TO WALL
touch_and_go:
   max_cling_time_millis: 500
   enabled: true
   bonus: 100
   category: FILLER
   display_name: <yellow>+TOUCH AND GO
momentum_conservation:
   speed_match_threshold: 1.2
   delay_ticks: 10
   enabled: true
   bonus: 100
   category: FILLER
   display_name: <yellow>+MOMENTUM CONSERVATION
neo:
   window_millis: 10000
   required_dodges: 3
   slide_poll_interval_ticks: 4
   enabled: true
   bonus: 700
   category: COMBAT
   display_name: <bold><gradient:#00ffea:#0077ff>+NEO</gradient></bold>
close_quarters:
   mob_radius: 2.0
   enabled: true
   bonus: 300
   category: COMBAT
   display_name: <bold><gradient:#8b0000:#ff8c00>+CLOSE QUARTERS</gradient></bold>
emergency_meeting:
   mob_radius: 3.0
   min_mobs: 3
   enabled: true
   bonus: 400
   category: COMBAT
   display_name: <bold><gradient:#8b0000:#ff8c00>+EMERGENCY MEETING</gradient></bold>
from_above:
   window_ticks: 20
   enabled: true
   bonus: 500
   category: COMBAT
   display_name: <bold><gradient:#8b0000:#ff8c00>+FROM ABOVE</gradient></bold>
disrespect:
   tackle_guard_window_ticks: 4
   enabled: true
   bonus: 400
   category: COMBAT
   display_name: <bold><gradient:#8b0000:#ff8c00>+DISRESPECT</gradient></bold>
blue_heart:
   opposite_direction_threshold: -0.3
   enabled: true
   bonus: 650
   category: COMBAT
   display_name: <bold><gradient:#1e90ff:#00bfff>+BLUE HEART</gradient></bold>
critical_drop:
   window_ticks: 20
   enabled: true
   bonus: 400
   category: COMBAT
   display_name: <bold><gradient:#8b0000:#ff8c00>+CRITICAL DROP</gradient></bold>
hit_and_run:
   window_ticks: 20
   enabled: true
   bonus: 500
   category: COMBAT
   display_name: <bold><gradient:#8b0000:#ff8c00>+HIT & RUN</gradient></bold>
soft_landing:
   enabled: true
   bonus: 75
   category: FILLER
   display_name: <green>+SOFT LANDING
breach:
   enabled: true
   bonus: 300
   category: ADVANCED
   display_name: <bold><gradient:#ff1744:#4a0000>+BREACH</gradient></bold>
dealmaker:
   enabled: true
   bonus: 350
   category: ADVANCED
   display_name: <bold><gradient:#2ecc71:#145a32>+DEALMAKER</gradient></bold>
   workstation_materials:
   - SMITHING_TABLE
   - FLETCHING_TABLE
   - CARTOGRAPHY_TABLE
   - LOOM
   - GRINDSTONE
   - STONECUTTER
   - LECTERN
   - BREWING_STAND
   - COMPOSTER
   - BLAST_FURNACE
   - SMOKER
   - CAULDRON
   loot_materials:
   - CHEST
   - TRAPPED_CHEST
   - BARREL
sweep_the_leg:
   enabled: true
   bonus: 350
   category: COMBAT
   display_name: <bold><gradient:#8b0000:#ff8c00>+SWEEP THE LEG</gradient></bold>
splattered:
   enabled: true
   bonus: 450
   category: COMBAT
   display_name: <bold><gradient:#8b0000:#ff8c00>+SPLATTERED</gradient></bold>
big_shot:
   enabled: true
   bonus: 500
   category: COMBAT
   display_name: <bold><gradient:#8b0000:#ff8c00>+BIG SHOT</gradient></bold>
flyby:
   enabled: true
   bonus: 600
   category: COMBAT
   display_name: <bold><gradient:#8b0000:#ff8c00>+FLYBY</gradient></bold>
close_call:
   enabled: true
   bonus: 800
   category: MYTHIC
   display_name: <bold><gradient:#ffd700:#ffffff>+CLOSE CALL</gradient></bold>
parry_the_earth:
   enabled: true
   bonus: 1000
   category: MYTHIC
   display_name: <bold><gradient:#ffd700:#ffffff>+PARRY THE EARTH</gradient></bold>

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