ISeal Wiki
Reference

moves.yml

The complete moves.yml file with every field for all eight movement abilities.

moves.yml tunes the eight movement abilities. Each move shares a common bossbar block plus its own physics fields. For a gameplay-focused explanation of each value, see the individual move pages.

Shared fields

FieldMeaning
enabledWhether the move exists on the server.
default_unlockedWhether new players start with the move unlocked.
cooldownCooldown after use, in ticks (20 ticks = 1s). Roll uses a nested cooldown block instead.
bossbar.nameBoss-bar title (MiniMessage supported).
bossbar.colorBoss-bar color: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE.
bossbar.overlayBoss-bar style: PROGRESS, NOTCHED_6, NOTCHED_10, NOTCHED_12, NOTCHED_20.
bossbar.flagsExtra flags, e.g. PLAY_BOSS_MUSIC, DARKEN_SCREEN, CREATE_WORLD_FOG.

Full default file

wall_run:
   bossbar:
      name: Wall Run
      color: PURPLE
      overlay: PROGRESS
      flags: []
   initial_speed: 0.6
   decay_rate: 0.05
   max_fall_speed: 0.18
   max_duration: 100
   grace_period_ticks: 6
   cooldown: 20
   vertical_booster: 0.05
   enabled: true
   default_unlocked: true
wall_jump:
   bossbar:
      name: Wall Jump
      color: GREEN
      overlay: PROGRESS
      flags: []
   max_angle: 90.0
   jump_y: 0.45
   jump_multiplier: 0.7
   cooldown: 60
   particle_count: 12
   enabled: true
   default_unlocked: true
quick_vault:
   bossbar:
      name: Quick Vault
      color: GREEN
      overlay: PROGRESS
      flags: []
   speed_threshold: 0.05
   interaction_range: 3.0
   quick_vault_up: 0.5
   quick_vault_forward: 0.45
   cooldown: 10
   dir_velocity_weight: 0.7
   dir_look_weight: 0.3
   enabled: true
   default_unlocked: true
climb_vault:
   bossbar:
      name: Climb Vault
      color: YELLOW
      overlay: PROGRESS
      flags:
      - PLAY_BOSS_MUSIC
   interaction_range: 1.0
   vault_up: 0.5
   vault_forward: 0.5
   max_ticks: 10
   cooldown: 50
   enabled: true
   default_unlocked: true
wall_cling:
   bossbar:
      name: Wall Cling
      color: GREEN
      overlay: PROGRESS
      flags: []
   interaction_range: 1.5
   lateral_speed: 0.18
   gravity_drift: 0.005
   max_cling_ticks: 100
   cooldown_ticks: 60
   corner_threshold: 0.35
   wall_offset: 0.9
   initial_height_offset: 0.6
   cling_walk_speed: 0.05
   enabled: true
   default_unlocked: true
slide:
   bossbar:
      name: Slide
      color: BLUE
      overlay: PROGRESS
      flags: []
   min_start_speed: 0.05
   min_slide_speed: 0.1
   slide_boost: 0.3
   slide_tick_boost: 0.2
   slide_boost_decay: 0.75
   down_force: 0.1
   flat_friction: 0.97
   jump_cancel_force: 0.095
   tap_window_ticks: 5
   cooldown: 40
   max_distance_from_ground: 1.0
   max_breach_distance: 1.5
   min_slide_speed_wooden_door: 0.2
   min_slide_speed_iron_door: 0.2
   min_slide_speed_wooden_trapdoor: 0.2
   min_slide_speed_iron_trapdoor: 0.2
   min_slide_speed_fence_gate: 0.2
   door_open_time: 20
   tackle_damage: 3.0
   tackle_radius_x: 1.5
   tackle_radius_y: 1.0
   tackle_radius_z: 1.5
   tackle_min_speed: 0.15
   wooden_door_breach_sound: minecraft:entity.zombie.attack_wooden_door
   wooden_door_close_sound: minecraft:block.wooden_door.close
   iron_door_breach_sound: minecraft:entity.iron_golem.hurt
   iron_door_close_sound: minecraft:block.iron_door.close
   wooden_trapdoor_breach_sound: minecraft:item.shield.break
   wooden_trapdoor_close_sound: minecraft:block.wooden_trapdoor.close
   iron_trapdoor_breach_sound: minecraft:item.shield.break
   iron_trapdoor_close_sound: minecraft:block.iron_trapdoor.close
   fence_gate_breach_sound: minecraft:entity.zombie.attack_wooden_door
   fence_gate_close_sound: minecraft:block.fence_gate.close
   enabled: true
   default_unlocked: true
roll:
   bossbar:
      name: Roll
      color: WHITE
      overlay: PROGRESS
      flags: []
   sneak_window_ticks: 10
   cooldown:
      perfect: 10
      imperfect: 60
      miss: 200
   boost_y: 0.2
   boost_mult: 0.5
   min_damage: 1.0
   crush_base_damage: 4.0
   crush_radius: 1.75
   enabled: true
   default_unlocked: true
tic_tac:
   bossbar:
      name: Tic Tac
      color: GREEN
      overlay: PROGRESS
      flags: []
   upward_force: 0.5
   push_away_force: 0.6
   forward_force: 0.4
   max_distance: 2.0
   cooldown: 40
   mob_push_multiplier: 0.6
   mob_impact_damage: 2.0
   enabled: true
   default_unlocked: true

On this page