Reference
moves.yml
The complete moves.yml file with every field for all eight movement abilities.
moves.yml tunes the eight movement abilities. Each move shares a common bossbar block plus its own
physics fields. For a gameplay-focused explanation of each value, see the individual
move pages.
Shared fields
| Field | Meaning |
|---|---|
enabled | Whether the move exists on the server. |
default_unlocked | Whether new players start with the move unlocked. |
cooldown | Cooldown after use, in ticks (20 ticks = 1s). Roll uses a nested cooldown block instead. |
bossbar.name | Boss-bar title (MiniMessage supported). |
bossbar.color | Boss-bar color: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE. |
bossbar.overlay | Boss-bar style: PROGRESS, NOTCHED_6, NOTCHED_10, NOTCHED_12, NOTCHED_20. |
bossbar.flags | Extra flags, e.g. PLAY_BOSS_MUSIC, DARKEN_SCREEN, CREATE_WORLD_FOG. |
Full default file
wall_run:
bossbar:
name: Wall Run
color: PURPLE
overlay: PROGRESS
flags: []
initial_speed: 0.6
decay_rate: 0.05
max_fall_speed: 0.18
max_duration: 100
grace_period_ticks: 6
cooldown: 20
vertical_booster: 0.05
enabled: true
default_unlocked: true
wall_jump:
bossbar:
name: Wall Jump
color: GREEN
overlay: PROGRESS
flags: []
max_angle: 90.0
jump_y: 0.45
jump_multiplier: 0.7
cooldown: 60
particle_count: 12
enabled: true
default_unlocked: true
quick_vault:
bossbar:
name: Quick Vault
color: GREEN
overlay: PROGRESS
flags: []
speed_threshold: 0.05
interaction_range: 3.0
quick_vault_up: 0.5
quick_vault_forward: 0.45
cooldown: 10
dir_velocity_weight: 0.7
dir_look_weight: 0.3
enabled: true
default_unlocked: true
climb_vault:
bossbar:
name: Climb Vault
color: YELLOW
overlay: PROGRESS
flags:
- PLAY_BOSS_MUSIC
interaction_range: 1.0
vault_up: 0.5
vault_forward: 0.5
max_ticks: 10
cooldown: 50
enabled: true
default_unlocked: true
wall_cling:
bossbar:
name: Wall Cling
color: GREEN
overlay: PROGRESS
flags: []
interaction_range: 1.5
lateral_speed: 0.18
gravity_drift: 0.005
max_cling_ticks: 100
cooldown_ticks: 60
corner_threshold: 0.35
wall_offset: 0.9
initial_height_offset: 0.6
cling_walk_speed: 0.05
enabled: true
default_unlocked: true
slide:
bossbar:
name: Slide
color: BLUE
overlay: PROGRESS
flags: []
min_start_speed: 0.05
min_slide_speed: 0.1
slide_boost: 0.3
slide_tick_boost: 0.2
slide_boost_decay: 0.75
down_force: 0.1
flat_friction: 0.97
jump_cancel_force: 0.095
tap_window_ticks: 5
cooldown: 40
max_distance_from_ground: 1.0
max_breach_distance: 1.5
min_slide_speed_wooden_door: 0.2
min_slide_speed_iron_door: 0.2
min_slide_speed_wooden_trapdoor: 0.2
min_slide_speed_iron_trapdoor: 0.2
min_slide_speed_fence_gate: 0.2
door_open_time: 20
tackle_damage: 3.0
tackle_radius_x: 1.5
tackle_radius_y: 1.0
tackle_radius_z: 1.5
tackle_min_speed: 0.15
wooden_door_breach_sound: minecraft:entity.zombie.attack_wooden_door
wooden_door_close_sound: minecraft:block.wooden_door.close
iron_door_breach_sound: minecraft:entity.iron_golem.hurt
iron_door_close_sound: minecraft:block.iron_door.close
wooden_trapdoor_breach_sound: minecraft:item.shield.break
wooden_trapdoor_close_sound: minecraft:block.wooden_trapdoor.close
iron_trapdoor_breach_sound: minecraft:item.shield.break
iron_trapdoor_close_sound: minecraft:block.iron_trapdoor.close
fence_gate_breach_sound: minecraft:entity.zombie.attack_wooden_door
fence_gate_close_sound: minecraft:block.fence_gate.close
enabled: true
default_unlocked: true
roll:
bossbar:
name: Roll
color: WHITE
overlay: PROGRESS
flags: []
sneak_window_ticks: 10
cooldown:
perfect: 10
imperfect: 60
miss: 200
boost_y: 0.2
boost_mult: 0.5
min_damage: 1.0
crush_base_damage: 4.0
crush_radius: 1.75
enabled: true
default_unlocked: true
tic_tac:
bossbar:
name: Tic Tac
color: GREEN
overlay: PROGRESS
flags: []
upward_force: 0.5
push_away_force: 0.6
forward_force: 0.4
max_distance: 2.0
cooldown: 40
mob_push_multiplier: 0.6
mob_impact_damage: 2.0
enabled: true
default_unlocked: true